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Hearts of Stone Made Me Feel Like a Fool, and I Loved It

Hearts of Stone made me feel like a fool for an entire playthrough, and I mean that as the highest possible compliment. Gaunter O’Dimm — Master Mirror, Man of Glass — is the most effective antagonist I’ve encountered in a Witcher game, which is saying something given the competition from Eredin and the Wild Hunt. O’Dimm wins not by fighting you but by making you clever, which is worse.

Hearts of Stone — the world of Witcher 3 DLC

The premise: Geralt is sent to deal with a man named Olgierd von Everec, a bandit captain who cannot be killed. The catch: Olgierd made a deal with O’Dimm, and fulfilling the three tasks Geralt must complete to free him means playing directly into O’Dimm’s hands. You know this going in. You do it anyway. The game watches you do it with what I can only describe as amused patience.

The wedding quest — Shani’s wedding, where Geralt must retrieve things for the banquet — is one of the funniest, most joyful sequences in the series. After the grim weight of the main game’s themes, being asked to find a toad or acquire some cheese for a party is comic relief that lands perfectly. Hearts of Stone manages tonal range with real confidence.

Witcher 3: Hearts of Stone — Geralt and companions

The Caretaker boss fight is the scariest thing in the Witcher universe. The creature design, the sound design, the way it moves — I genuinely did not want to approach it. I lost count of my deaths not from mechanical failure but from not wanting to go near it. That’s good horror game design.

Hearts of Stone is shorter than Blood and Wine — more like 10-12 hours — but it’s dense and purposeful in every minute. O’Dimm is a villain who earns your grudging respect. If you pick one Witcher 3 DLC, pick Blood and Wine for the finale. But pick Hearts of Stone to remind yourself that the series can still surprise you.